We all met at Aalto University in Helsinki. The idea of Catchbox came to us in the lectures where we saw how slow and clumsy was communication. Why had the microphone be so hard, fragile when handled and inconvenient to pass? We thought that a microphone could use an element of a game. To make Catchbox, it wasn’t enough to have only engineers. This product needed also an economist, a designer, and a manufacturer. And needed at the very beginning. Our team had the skill set that made it all possible.